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PLATFORMS
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Jr. Pac-man
Jr. Pac-man - Commodore 64 - Ordinateur Commodore
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Jr. Pac-man
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Continent Américain
   USA Jr. Pac-Man
 Zwabikoski
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 bkg2k
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 Anton007
Number of Players
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0 -  1-2 (20880 Games)
 Anton007
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0 -  Action / Labyrinth (3299 Games)
 Anton007
0 -  Action (13555 Games)
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USA 1988
 Zwabikoski
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Allemand „Jr. Pac-Man“ baut auf dem klassischen Pac-Man-Spielprinzip auf, erweitert es jedoch durch ein dreimal so breites Labyrinth, das von einer Kamera verfolgt wird, wenn Junior Pac-Man den sichtbaren Bereich verlässt. Dies führt dazu, dass nicht immer alle Geister gleichzeitig sichtbar sind. Das Spiel umfasst sieben unterschiedliche Labyrinthe, die keine Tunnel für einen schnellen Seitenwechsel bieten. Statt der üblichen vier Energiepillen sind in jedem Labyrinth sechs verteilt, was zusätzliche strategische Möglichkeiten bietet.
 snydar
Anglais One of many sequels to the legendary "Pac-Man", Jr. Pac-Man features the character of Pac-Man's son. For the first time in the series' history, side-scrolling mazes were introduced, with each maze being two screens wide. This time, the mazes have no exit tunnels through which players can make an escape. The bonus items that appear move around the maze and are now something of a mixed blessing, as not only will they destroy any Power Pills they come across, but they will also turn any normal dots they pass over into large dots that slow the player's movements considerably, but are worth more points than normal dots if eaten by the player. Any mutated dots in the maze will disappear if the player loses a life. The Pac character is once again pursued by four ghosts (Blinky, Pinky, Inky and Tim) in his quest to eat all of the dots in each maze. And, as before, numerous Power Pills litter the mazes that, when eaten, allow Jr. to eat the pursuing ghosts.
 snydar
Espagnol Jr. Pac-Man, secuela de la legendaria saga Pac-Man, presenta al hijo del protagonista. Por primera vez, los laberintos se desplazan lateralmente y abarcan dos pantallas de ancho, sin túneles de escape. Los objetos bonus ahora se mueven: destruyen Pastillas de Poder y convierten puntos normales en puntos grandes, que ralentizan al jugador pero dan más puntos si se comen. Tras perder una vida, esos puntos mutados desaparecen. Jr. es perseguido por los cuatro fantasmas clásicos (Blinky, Pinky, Inky y Tim) y puede devorarlos tras comer una Pastilla de Poder.
 kukoman
Français Pac-Man doit manger tous les points du labyrinthe pour pouvoir passer à l'étape suivante. Il est pourchassé par des fantômes tueurs mais il peut les manger tout en étant activé après avoir mangé l'un des six gros points. Des points bonus sont attribués pour la consommation des fruits et des collations qui apparaissent et errent dans le labyrinthe.
 Anton007
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