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PLATFORMS
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Pac-man
Pac-man - Atari 2600 - Console Atari
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Game Name (internal ScreenScraper)
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Pac-man
Game name (by Region)
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Continent Américain
   USA Pac-Man
 Archangel54
Europe Pac-Man
 Svenny
Publisher
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 SymetriX
Developer
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 SymetriX
Number of Players
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0 -  1-2 (20874 Games)
Rating
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0 -  11/20 (2054 Games)
Rating Categories
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0 -  ESRB:E (9625 Games)
 Anton007
Genre(s)
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0 -  Action / Labyrinth (3299 Games)
0 -  Action (13554 Games)
Release date(s)
Regions Information Proposed by
USA 16/03/1982
 OrcFace1
Synopsis
Synopsis
Languages Information Proposed by
Allemand „Pac-Man“ ist eines der bekanntesten und einflussreichsten Spiele der 1980er Jahre. Der Spieler steuert Pac-Man durch ein Labyrinth, um alle Punkte und Früchte zu sammeln, während er den vier Geistern entkommen muss: dem blauen Geist Bashful (Inky), dem roten Geist Shadow (Blinky), dem rosa Geist Speedy (Pinky) und dem orangefarbenen Geist Pokey (Clyde). Eine Berührung mit einem Geist kostet ein Leben. Doch Pac-Man kann das Blatt wenden, indem er einen der vier Energizer frisst – dadurch werden die Geister für kurze Zeit blau und verwundbar, sodass Pac-Man sie für Bonuspunkte verspeisen kann. Nach einer Weile kehren die Augen der Geister in die Mitte des Labyrinths zurück, wo sie regenerieren und die Verfolgung erneut aufnehmen.
 snydar
Anglais One of the most popular and influential games of the 1980's, Pac-Man stars a little, yellow dot-muncher who works his way around to clear a maze of the various dots and fruit which inhabit the board.

Pac-Man's goal is continually challenged by four ghosts: The shy blue ghost Bashful (Inky), the trailing red ghost Shadow (Blinky), the fast pink ghost Speedy (Pinky), and the forgetful orange ghost Pokey (Clyde). One touch from any of these ghosts means a loss of life for Pac-Man.

Pac-Man can turn the tables on his pursuers by eating of the four Energizers located within the maze. During this time, the ghosts turn blue, and Pac-Man can eat them for bonus points. This only lasts for a limited amount of time, as the ghost's eyes float back to their center box, and regenerate to chase after Pac-Man again.

Survive a few rounds of gameplay, and be treated to humorous intermissions between Pac-Man and the ghosts.
Espagnol Uno de los juegos más populares e influyentes de la década de 1980, Pac-Man comienza como un punto amarillo "muncher" que debe despejar el laberinto de los distintos puntos y frutas que habitan en el tablero.

El objetivo de Pac-Man se ve dificultado continuamente por cuatro fantasmas: El fantasma azul Tímido (Inky), el fantasma rojo (Blinky), el fantasma rosa rápido (Pinky), y el fantasma naranja olvidadizo (Clyde). Un toque de cualquiera de estos fantasmas significa una pérdida de vida de Pac-Man.

Pac-Man puede devolver la pelota a sus perseguidores por el consumo de los cuatro Energizers ubicados dentro del laberinto. Durante este tiempo, los fantasmas se vuelven azules, y Pac-Man puede comerles para obtener puntos adicionales. Esto sólo dura un tiempo limitado, ya que los ojos del fantasma vuelven flotando de nuevo a su cuadro central, y se regeneran para perseguir a Pac-Man de nuevo.
 vanilli
Français Votre travail consiste à garder PAC-MAN aussi heureux que possible.
Vous devez, pour cela, le guider dans le labyrinthe afin qu'il puisse avaler des pastilles vidéo et des pilules électriques. Protégez-le des fantômes à moins qu'il n'ait acquis la super force en absorbant une pilule de puissance.
Si c'est le cas, aidez-le à chasser les fantômes et à les engloutir, avant qu'eux-même ne l'avalent.
 visual
Italien Uno dei giochi più popolari e influenti degli anni '80, Pac-Man ha come protagonista un piccolo mangiatore di punti gialli che si fa strada per liberare un labirinto dai vari punti e frutti che popolano il tabellone.
L'obiettivo di Pac-Man è continuamente messo alla prova da quattro fantasmi: il timido fantasma blu Bashful (Inky), il fantasma rosso Shadow (Blinky), il veloce fantasma rosa Speedy (Pinky) e lo smemorato fantasma arancione Pokey (Clyde). Un tocco da parte di uno qualsiasi di questi fantasmi significa una perdita di vite umane per Pac-Man.
Pac-Man può ribaltare la situazione dei suoi inseguitori mangiando uno dei quattro Energizzatori situati all'interno del labirinto. Durante questo periodo, i fantasmi diventano blu e Pac-Man può mangiarli per ottenere punti bonus. Questo dura solo per un periodo di tempo limitato, poiché gli occhi del fantasma ritornano nella loro casella centrale e si rigenerano per inseguire di nuovo Pac-Man.
 echopage1964
Portugais Seu trabalho é manter o PAC-MAN o mais feliz possível.
Para isso, você deve guiá-lo através do labirinto para que ele possa engolir comprimidos de vídeo e pílulas elétricas. Proteja-o de fantasmas, a menos que ele tenha ganhado superforça absorvendo um comprimido para a potência.
Nesse caso, ajude-o a caçar os fantasmas e engoli-los, antes que eles próprios o engulam.
 unibratec
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