HOME

FORUM

DISCORD

SOCIAL

SUPPORT US

RECALBOX

SKRAPER

Language :
Translate W.I.P.  98% 73% 92% 75% 95%
Preferred region :
Community API Infrastructure
Members : 699.922
Admins : 12
Last Update : 25-10-26
Last Comment : 25-10-27
Yesterday's API Access : 34.912.311
Today's API Access : 13.137.658
threads /min. :  3250  
threads open :  173 / 4096  
guest threads open :  31 / 256  
scrapers :  445  
guest scrapers :  95  
guests : 
registered : 
contributors : 
Servers : CPU 1  CPU 2  CPU 3 
CPU Usage : 16% 35% 27%
API calls /min. : 131 2530 585
Average processing time
Game Info OK : 2.31s 2.67s
Game Info KO : 1.28s 1.00s
Game Search : 2.58s
Game Media : 0.29s
Game Video : 0.31s
User/Email :
Password :
Register       
Forgot your password? Enter your email address
PLATFORMS
GAMES
ROMS
COMPANIES GROUPS
Cola Quest
Cola Quest - Commodore 64 - Ordinateur Commodore
General Information
Media
Additional information
Tips
Controls
ROMs/ISOs
General Information
Game Name (internal ScreenScraper)
Information Proposed by
Cola Quest
Game name (by Region)
Regions Information Proposed by
Monde Cola Quest
Publisher
Developer
Information Proposed by
Paralyze
 snydar
Number of Players
Information Proposed by
1
 snydar
Rating
Rating Categories
Genre(s)
Information Proposed by
Adventure / Graphic
Adventure
Release date(s)
Synopsis
Synopsis
Languages Information Proposed by
Allemand Cola Quest war als frühes, symbolgesteuertes Grafik-Adventure gedacht, das offenbar in den 90ern in Entwicklung war, aber nie über eine Vorschauphase hinauskam. Die bekannte Version zeigt nur einen einzelnen Bildschirm mit eingeschränkter Interaktion, gibt jedoch einen Eindruck davon, wie das Spiel mit Icons und Befehlen funktioniert hätte. Obwohl das Konzept vielversprechend wirkte, ist unklar, ob jemals mehr vom Spiel fertiggestellt wurde oder ob es für einen Publisher vorgesehen war.
 snydar
Anglais Cola Quest was planned as an early icon-driven graphic adventure, apparently developed in the 90s but never progressed beyond a preview stage. The known version only shows a single screen with limited interaction, but it demonstrates how the game would have worked using icons and commands. Although the concept looked promising, it remains unclear whether the game ever got further in development or if it was intended for a publisher at the time.
 snydar
General Information
Media
Additional information
Tips
Controls
ROMs/ISOs
Licence Creative Commons licensed under the terms of Creative Commons
Attribution-NonCommercial-ShareAlike 4.0 International

General credits : Hereafter, sources 'Creative Commons' of information and media providers.
Infos : Community ScreenScraper. Wikipedia . Gamefaqs . jeuxvideo . gametronik . gametdb . mobygames . Boxes Texture : Community ScreenScraper . Community The Cover Project . Community gbatemp . Community Hyperspin . Southtown-Homebrew . 2D / 3D Boxes : Community ScreenScraper . Community Hyperspin . Community Emumovies . gametdb . flyers.arcade-museum.com . videos : Community ScreenScraper . Community Emumovies Screenshots / Marquees : ScreenScraper . Progetto Snaps . musee des jeux video .