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Project IGI - I'm Going In
Project IGI - I'm Going In - PC Windows - Ordinateur Microsoft
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General Information
Game Name (internal ScreenScraper)
Information Proposed by
Project IGI - I'm Going In
Game name (by Region)
Regions Information Proposed by
Monde Project IGI: I'm Going In
Publisher
Information Proposed by
Eidos
 Brandt
Developer
Information Proposed by
Innerloop Studios
 Brandt
Number of Players
Information Proposed by
0 -  1 (62681 Games)
 Brandt
Rating
Information Proposed by
0 -  17/20 (3445 Games)
 Brandt
Rating Categories
Information Proposed by
0 -  PEGI:16 (982 Games)
 Brandt
0 -  USK:16 (394 Games)
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0 -  SELL:16 (42 Games)
 Brandt
0 -  ESRB:M (1585 Games)
 Brandt
0 -  ELSPA:15 (185 Games)
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0 -  OFLC:R13 (4 Games)
 Brandt
0 -  ACB:MA15+ (206 Games)
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0 -  DJCTQ:16 (5 Games)
 Brandt
Genre(s)
Information Proposed by
0 -  Shooter / FPV (2197 Games)
0 -  Shooter (7908 Games)
Release date(s)
Regions Information Proposed by
USA 2000
 Brandt
Europe 08/12/2000
 Brandt
Synopsis
Synopsis
Languages Information Proposed by
Anglais Project: I'm Going In is a tactical shooter based on the Joint Strike Fighter 3d-engine. In the game, you are a special agent who has to complete missions all on his own, infiltrating bases with a fair number of enemies. Your overall goal is to locate a stolen nuclear device so that it can be recovered.

An assortment of weapons is in the game, including a sniper rifle, an AK-47, grenades and a rocket launcher to name a few.

In completing the missions you mostly have one goal: you should not be seen by the cameras or detected by a large group of the enemies at once so that you can complete the level. As soon as an intruder is detected, the enemies are alerted to your presence and the level gets quite difficult to finish. Since you can't save during the mission, you will have to start from the beginning if you don't complete it(i.e., getting killed).

Every mission starts with a little movie using the 3d engine introducing what the goals of the next mission is.

Most missions contain the same buildings and objects, so there's a strong deja-vu through the whole game.
 Brandt
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Licence Creative Commons licensed under the terms of Creative Commons
Attribution-NonCommercial-ShareAlike 4.0 International

General credits : Hereafter, sources 'Creative Commons' of information and media providers.
Infos : Community ScreenScraper. Wikipedia . Gamefaqs . jeuxvideo . gametronik . gametdb . mobygames . Boxes Texture : Community ScreenScraper . Community The Cover Project . Community gbatemp . Community Hyperspin . Southtown-Homebrew . 2D / 3D Boxes : Community ScreenScraper . Community Hyperspin . Community Emumovies . gametdb . flyers.arcade-museum.com . videos : Community ScreenScraper . Community Emumovies Screenshots / Marquees : ScreenScraper . Progetto Snaps . musee des jeux video .