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Kyrandia 2 - The Hand of Fate
Kyrandia 2 - The Hand of Fate - FM Towns - Ordinateur Fujitsu
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Game Name (internal ScreenScraper)
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Kyrandia 2 - The Hand of Fate
 Zwabikoski
Game name (by Region)
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Asie
   Japon Kyrandia II : The Hand of Fate
 Zwabikoski
Publisher
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Starcraft
 doraemon
Developer
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 doraemon
Number of Players
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1
 doraemon
Rating
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Adventure / Point and Click
Adventure
Release date(s)
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Japon 01/10/1995
 doraemon
Synopsis
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Allemand Im ersten Teil dieser Trilogie war Brandon, bald König und einziger Thronfolger, entschlossen, den teuflischen Hofnarren Malcolm aufzuhalten. Heute steht Kyrandia kurz vor dem Untergang. Der Hohe Rat hat das Heilmittel gefunden: den Anker im Zentrum der Welt. Als die junge Hexe Zanthia diesen Anker entdeckt, wird ihr klar, dass er nicht die Lösung ist. Zanthia muss nun Kyrandia retten.
Das Gameplay ist dem des Vorgängers ähnlich. Eine Interaktion ist nur mit den auf dem Bildschirm hervorgehobenen Objekten möglich. Die meisten Rätsel bestehen darin, Zutaten zu sammeln und magische Zaubersprüche zu brauen.
 doraemon
Anglais In the first part of this trilogy, Brandon, soon to be king and sole heir to the throne, was determined to stop the evil jester Malcolm. Now Kyrandia is disappearing. The High Council has found the cure: the anchor at the centre of the world. When the young witch Zanthia discovers this anchor, she realises that it is not the solution. Zanthia must now save Kyrandia.
The gameplay is similar to that of the previous game. Interaction is only possible with the objects highlighted on the screen. Most of the puzzles involve collecting ingredients and concocting magical spells.
 doraemon
Espagnol En la primera parte de esta trilogía, Brandon, pronto rey y único heredero al trono, estaba decidido a detener al malvado bufón Malcolm. Ahora Kyrandia está desapareciendo. El Alto Consejo ha encontrado la cura: el ancla en el centro del mundo. Cuando la joven bruja Zanthia descubre esta ancla, se da cuenta de que no es la solución. Ahora Zanthia debe salvar Kyrandia.
La jugabilidad es similar a la del juego anterior. Sólo es posible interactuar con los objetos resaltados en la pantalla. La mayoría de los puzles consisten en recoger ingredientes y preparar hechizos mágicos.
 doraemon
Français Dans le premier volet de cette trilogie, Brandon, bientôt roi et seul héritier du trône, était déterminé à arrêter le diabolique bouffon Malcolm. Aujourd'hui, Kyrandia est en train de disparaître. Le Haut Conseil a trouvé le remède : l'ancre du centre du monde. Lorsque la jeune sorcière Zanthia découvre cette ancre, elle se rend compte qu'elle n'est pas la solution. Zanthia doit maintenant sauver Kyrandia.
Le gameplay est similaire à celui du jeu précédent. L'interaction n'est possible qu'avec les objets surlignés à l'écran. La plupart des énigmes consistent à ramasser des ingrédients et à concocter des sorts magiques.
 doraemon
Italien Nella prima parte di questa trilogia, Brandon, prossimo re e unico erede al trono, era determinato a fermare il malvagio giullare Malcolm. Ora Kyrandia sta scomparendo. L'Alto Consiglio ha trovato la cura: l'ancora al centro del mondo. Quando la giovane strega Zanthia scopre l'ancora, si rende conto che non è la soluzione. Zanthia deve ora salvare Kyrandia.
Il gameplay è simile a quello del gioco precedente. L'interazione è possibile solo con gli oggetti evidenziati sullo schermo. La maggior parte degli enigmi riguarda la raccolta di ingredienti e la creazione di incantesimi.
 doraemon
Portugais Na primeira parte desta trilogia, Brandon, que em breve será rei e único herdeiro do trono, estava determinado a deter o malvado Bobo Malcolm. Agora, Kyrandia está a desaparecer. O Alto Conselho encontrou a cura: a âncora no centro do mundo. Quando a jovem bruxa Zanthia descobre esta âncora, apercebe-se de que ela não é a solução. Zanthia tem agora de salvar Kyrandia.
A jogabilidade é semelhante à do jogo anterior. A interação só é possível com os objectos destacados no ecrã. A maioria dos puzzles envolve a recolha de ingredientes e a criação de feitiços mágicos.
 doraemon
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Attribution-NonCommercial-ShareAlike 4.0 International

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