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PLATFORMS
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4th And Inches
4th And Inches - Amiga - Ordinateur Commodore
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4th And Inches
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Continent Américain
   USA 4th & Inches
Europe 4th & Inches
 Archangel54
Monde 4th & Inches
 bkg2k
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Developer
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 kefren1st
Number of Players
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1-2 (21035 Games)
Rating
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7/20 (603 Games)
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Sports / Football (American) (699 Games)
Educational (3264 Games)
Sports (11906 Games)
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Monde 1988
 bkg2k
Synopsis
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Allemand Wie andere Sportspiele von Bob Whitehead wurde auch 4th & Inches schon kurz nach seiner Veröffentlichung gelobt, da es die Action früherer Titel mit der neuen Funktion des strategischen Spielaufrufs verband. Zum ersten Mal in einem Fußball-Computerspiel konnten die Spieler aus einer Reihe von Spielen wählen. Der Spieler bestimmte zunächst eine Aufstellung und wählte dann eines von fünf Spielen aus, die auf dieser Aufstellung basierten. Diese Spiele enthielten eine Vielzahl von Offensivstrategien, darunter u. a. Draws, Loops, Sweeps und Long Bombs. Auch die Defensivtaktiken waren vielfältig, da der Spieler eine Defensivformation wählen konnte, je nachdem, was er glaubte, dass der Gegner versuchen würde.
 Hypopheralcus
Anglais Like other sports games by Bob Whitehead, 4th & Inches was hailed upon release, combining the action of previous titles with the new feature of strategic play calling. For the first time in a computer football game, players could choose from a number of plays. The player initially designated a formation, and then selected one of five plays based on the formation. These plays included a great number of offensive strategies, including draws, curls, sweeps and long bombs, among others. Defensive tactics equally were varied, with the player being able to choose a defensive formation based on what they thought the opponent would attempt.



The game required the player to select a position to control before the play began while on offense, but were not able to switch control during the action. Because there was a limited area of the field in view at any one time, it occasionally prevented the player from seeing important parts of the play develop. Rather than scrolling smoothly when the player being controlled would reach the edge of the screen, as modern football simulations do, it re-drew the visible section of the field entirely, placing the controlled player in a new position on the screen. While on defense, the player being controlled could not be changed either, but would be automatically selected as the player closest to the offensive ball carrier on each screen redraw.
 neogeronimo
Français Comme d'autres jeux de sport de Bob Whitehead, 4th & Inches a été salué dès sa sortie, car il combine l'action des titres précédents avec la nouvelle fonction d'appel de jeu stratégique. Pour la première fois dans un jeu de football sur ordinateur, les joueurs pouvaient choisir parmi un certain nombre de jeux. Le joueur désigne d'abord une formation, puis choisit l'un des cinq jeux basés sur cette formation. Ces jeux comprenaient un grand nombre de stratégies offensives, notamment des tirages, des boucles, des balayages et des bombes longues, entre autres. Les tactiques défensives étaient également variées, le joueur pouvant choisir une formation défensive en fonction de ce qu'il pensait que l'adversaire allait tenter.
 Galinette
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