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PLATFORMS
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Do! Run Run
Do! Run Run - Universal - Arcade
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Do! Run Run
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Asie
   Japon Super Pierrot
 ska235
Monde Do! Run Run
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 ska235
Developer
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 ska235
Number of Players
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0 - 1-2 (21830 Games)
Rating
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0 - 14/20 (7074 Games)
 Terscreenator
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0 - Action / Labyrinth (3512 Games)
0 - Action (13263 Games)
Release date(s)
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Monde 1984
 Terscreenator
Japon 1987
 ska235
Synopsis
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Anglais A superb final entry into the "Mr Do!" series (not counting the Neo Geo-based "Neo Mr. Do", which was merely a remake of the first game in the series), "Do! Run Run" takes its inspiration from Namco's "Pac-Man".

As in his previous games, Mr Do! must once again collect coloured dots and/or fruit while avoiding or killing a number of enemies. For the fourth Mr Do! outing, Universal ditched the sideways viewpoint of the series' previous games and switched to an overhead perspective. This allowed the game to give an impression of 'depth', with slopes and steps affecting Mr Do!'s mobility and speed.

Mr. Do. has two items at his disposal with which he can kill the his enemies. The first is the 'Powerball', which featured in the original 'Mr. Do!' but was dropped from the first two sequels. The Powerball can be shot directly at an enemy to kill it instantly.

The second offensive option is provided in the form of the large wooden logs that litter the levels. These work in the same way as the apples did in the original game, and can be pushed free of their supporting struts, causing them to roll down the screen and kill everything in their path, including Mr. Do. himself if he strays too near.

As Mr Do! moves around a screen, he trails a line behind him. Players can join the two ends of the line up to form a rectangle (in a similar fashion to Taito's 1981 classic, "Qix") which will change any dots within the rectangle into cherries. A second rectangle can be drawn around the cherries which in turn will change them into apples. This can be repeated twice more, changing apples into lemons, and lemons into pineapples. The better the fruit, the more bonus points Mr Do! will earn when he collects them.
 Terscreenator
Espagnol Una magnífica entrada final al programa "Mr Do!" serie (sin contar "Neo Mr. Do", basado en Neo Geo, que fue simplemente una nueva versión del primer juego de la serie), "Do! Run Run" se inspira en "Pac-Man" de Namco.

Como en sus juegos anteriores, Mr Do! Debes volver a recolectar puntos de colores y/o frutas mientras evitas o matas a varios enemigos. ¡Para el cuarto Mr Do! En esta salida, Universal abandonó el punto de vista lateral de los juegos anteriores de la serie y cambió a una perspectiva aérea. Esto permitió que el juego diera una impresión de "profundidad", con pendientes y escalones que afectaban la movilidad y velocidad de Mr Do!.

Sr. Do. Tiene dos elementos a su disposición con los que puede matar a sus enemigos. El primero es el 'Powerball', que apareció en el 'Mr. ¡Hacer!' pero fue eliminado de las dos primeras secuelas. El Powerball se puede disparar directamente a un enemigo para matarlo instantáneamente.
 poet747
Français Comme dans ses précédentes versions, Mr Do ! doit ramasser des points de couleur et/ou des fruits tout en évitant ou en tuant un certain nombre d'ennemis. La nouvelle vue aérienne permet de donner une impression de profondeur, avec des pentes et des marches qui affectent la mobilité de Mr Do !
Pour tuer ses ennemis, il dispose de la "Powerball", qui peut être tirée directement sur un ennemi, et de grosses bûches qui peuvent être poussées pour écraser tout ce qui se trouve sur leur passage.
En se déplaçant, Mr Do ! traîne une ligne derrière lui. En faisant se joindre les deux extrémités, tous les points à l'intérieur changeront en cerises. En répétant la manoeuvre , les cerises deviennent des pommes, les pommes des citrons, et les citrons des ananas. Plus les fruits sont bons, plus Mr Do ! gagnera de points bonus lorsqu'il les récoltera.
 haveac00kie
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Licence Creative Commons licensed under the terms of Creative Commons
Attribution-NonCommercial-ShareAlike 4.0 International

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