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Jr. Pac-man
Jr. Pac-man - Midway Classics - Arcade Midway
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Jr. Pac-man
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Monde Jr. Pac-Man
 HopRanger
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 gleipnir
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1-2 (21206 Games)
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18/20 (2809 Games)
 Terscreenator
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Action / Labyrinth (3348 Games)
Action (13470 Games)
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Monde 1983
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Allemand Jr. Pac-Man ist eine Arcadespiel aus dem Jahre 1983, das von dem US-amerikanischen Spieleentwicklungsunternehmen Bally Midway veröffentlicht wurde. Es basiert auf dem Pac-Man-Spielprinzip.
Das Spielprinzip von Jr. Pac-Man ist sehr nah an das Original Pac-Man angelehnt. Das Labyrinth ist in diesem Spiel dreimal so breit wie das sichtbare Spielfeld und eine virtuelle Kamera verfolgt Junior Pac Man nach links und rechts, wenn die Spielfigur aus dem sichtbaren Bildschirm zu verschwinden droht. Dies kann dazu führen, dass nicht immer alle Geister im sichtbaren Spielfeld zu sehen sind. Insgesamt gibt es sieben unterschiedliche Labyrinthe im ganzen Spiel und keines dieser Levels hat, wie bei anderen Pac-Man Spielen üblich, Tunnel durch die der Spieler schnell von einer Seite des Spielfeldes zur anderen wechseln kann. In den einzelnen Labyrinthe sind sechs anstatt vier Energiepillen verteilt.
 Anton007
Anglais One of many sequels to the legendary "Pac-Man", Jr. Pac-Man features the character of Pac-Man's son. For the first time in the series' history, side-scrolling mazes were introduced, with each maze being two screens wide.

This time, the mazes have no exit tunnels through which players can make an escape. The bonus items that appear move around the maze and are now something of a mixed blessing, as not only will they destroy any Power Pills they come across, but they will also turn any normal dots they pass over into large dots that slow the player's movements considerably, but are worth more points than normal dots if eaten by the player. Any mutated dots in the maze will disappear if the player loses a life.

The Pac character is once again pursued by four ghosts (Blinky, Pinky, Inky and Tim) in his quest to eat all of the dots in each maze. And, as before, numerous Power Pills litter the mazes that, when eaten, allow Jr. to eat the pursuing ghosts.

As with previous "Pac-Man" games, intermissions are featured between certain levels. Jr. Pac-Man's intermissions are episodic in nature, like those found in "Ms. Pac-Man". Jr. Pac-Man's story tells of the blossoming love between Jr. Pac-Man and a small ghost named Yum-Yum.

 Terscreenator
Espagnol Jr. Pac-Man ofrece una jugabilidad similar a la del Pac-Man original, pero con algunos cambios. Como Jr., necesitas comerte todos los puntos en un laberinto sin tropezarte con los cuatro fantasmas que intentan atraparte. El laberinto es ahora mucho más grande, y ya no cabe en una sola pantalla. El laberinto se desplazará para seguir la acción. De vez en cuando un bono sabroso rebotará alrededor de la pantalla que se puede comer por puntos extras. Hay triciclos, cometas, tambores, globos, trenes, cervezas de raíz y otras bonificaciones que aparecen a medida que los niveles progresan.
 gleipnir
Français Jr. Pac-Man est une des nombreuses suites de Pac-Man mettant en scène le fils du célèbre héros. Le jeu introduit des labyrinthes à défilement horizontal, deux fois plus larges que l'écran, et dépourvus des tunnels habituels. Les bonus se déplacent dans le labyrinthe et transforment les pilules qu'ils touchent en grosses pilules : plus lucratives, mais ralentissant fortement Jr. Pac-Man. Ces pilules modifiées disparaissent si le joueur perd une vie. Toujours poursuivi par Blinky, Pinky, Inky et Tim, Junior doit avaler tous les pilules pour progresser, tandis que les pilules de puissance lui permettent de renverser la situation en mangeant les fantômes. Des intermissions apparaissent entre certains niveaux et racontent, à la manière de Ms. Pac-Man, la romance entre Jr. Pac-Man et le petit fantôme Yum-Yum.
 StaxX
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Attribution-NonCommercial-ShareAlike 4.0 International

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