HOME

FORUM

DISCORD

SOCIAL

SUPPORT US

RECALBOX

SKRAPER

Language :
Translate W.I.P.  98% 72% 92% 75% 95%
Preferred region :
Community API Infrastructure
Members : 755.270
Admins : 12
Last Update : 26-01-07
Last Comment : 26-01-07
Yesterday's API Access : 33.862.971
Today's API Access : 11.732.739
threads /min. :  3069  
threads open :  378 / 4096  
guest threads open :  85 / 256  
scrapers :  784  
guest scrapers :  170  
guests : 
registered : 
contributors : 
Servers : CPU 1  CPU 2  CPU 3 
CPU Usage : 10% 42% 48%
API calls /min. : 147 2350 261
Average processing time
Game Info OK : 4.82s 5.36s
Game Info KO : 1.32s 1.45s
Game Search : 6.40s
Game Media : 0.74s
Game Video : 0.87s
User/Email :
Password :
Register       
Forgot your password? Enter your email address
PLATFORMS
GAMES
ROMS
COMPANIES GROUPS
Jr. Pac-man
Jr. Pac-man - Midway Classics - Arcade Midway
General Information
Media
Additional information
Tips
Controls
ROMs/ISOs
General Information
Game Name (internal ScreenScraper)
Information Proposed by
Jr. Pac-man
Game name (by Region)
Regions Information Proposed by
Monde Jr. Pac-Man
 HopRanger
Publisher
Information Proposed by
Developer
Information Proposed by
 gleipnir
Number of Players
Information Proposed by
0 -  1-2 (20874 Games)
Rating
Information Proposed by
0 -  18/20 (2789 Games)
 Terscreenator
Rating Categories
Genre(s)
Information Proposed by
0 -  Action / Labyrinth (3299 Games)
0 -  Action (13554 Games)
Release date(s)
Regions Information Proposed by
Monde 1983
Synopsis
Synopsis
Languages Information Proposed by
Allemand Jr. Pac-Man ist eine Arcadespiel aus dem Jahre 1983, das von dem US-amerikanischen Spieleentwicklungsunternehmen Bally Midway veröffentlicht wurde. Es basiert auf dem Pac-Man-Spielprinzip.
Das Spielprinzip von Jr. Pac-Man ist sehr nah an das Original Pac-Man angelehnt. Das Labyrinth ist in diesem Spiel dreimal so breit wie das sichtbare Spielfeld und eine virtuelle Kamera verfolgt Junior Pac Man nach links und rechts, wenn die Spielfigur aus dem sichtbaren Bildschirm zu verschwinden droht. Dies kann dazu führen, dass nicht immer alle Geister im sichtbaren Spielfeld zu sehen sind. Insgesamt gibt es sieben unterschiedliche Labyrinthe im ganzen Spiel und keines dieser Levels hat, wie bei anderen Pac-Man Spielen üblich, Tunnel durch die der Spieler schnell von einer Seite des Spielfeldes zur anderen wechseln kann. In den einzelnen Labyrinthe sind sechs anstatt vier Energiepillen verteilt.
 Anton007
Anglais One of many sequels to the legendary "Pac-Man", Jr. Pac-Man features the character of Pac-Man's son. For the first time in the series' history, side-scrolling mazes were introduced, with each maze being two screens wide.

This time, the mazes have no exit tunnels through which players can make an escape. The bonus items that appear move around the maze and are now something of a mixed blessing, as not only will they destroy any Power Pills they come across, but they will also turn any normal dots they pass over into large dots that slow the player's movements considerably, but are worth more points than normal dots if eaten by the player. Any mutated dots in the maze will disappear if the player loses a life.

The Pac character is once again pursued by four ghosts (Blinky, Pinky, Inky and Tim) in his quest to eat all of the dots in each maze. And, as before, numerous Power Pills litter the mazes that, when eaten, allow Jr. to eat the pursuing ghosts.

As with previous "Pac-Man" games, intermissions are featured between certain levels. Jr. Pac-Man's intermissions are episodic in nature, like those found in "Ms. Pac-Man". Jr. Pac-Man's story tells of the blossoming love between Jr. Pac-Man and a small ghost named Yum-Yum.

 Terscreenator
Espagnol Jr. Pac-Man ofrece una jugabilidad similar a la del Pac-Man original, pero con algunos cambios. Como Jr., necesitas comerte todos los puntos en un laberinto sin tropezarte con los cuatro fantasmas que intentan atraparte. El laberinto es ahora mucho más grande, y ya no cabe en una sola pantalla. El laberinto se desplazará para seguir la acción. De vez en cuando un bono sabroso rebotará alrededor de la pantalla que se puede comer por puntos extras. Hay triciclos, cometas, tambores, globos, trenes, cervezas de raíz y otras bonificaciones que aparecen a medida que los niveles progresan.
 gleipnir
Français Jr. Pac-Man doit manger tous les points du labyrinthe pour pouvoir passer à l'étape suivante. Il est pourchassé par des fantômes tueurs mais il peut les manger tout en étant activé après avoir mangé l'un des six gros points. Des points bonus sont attribués pour la consommation des fruits et des collations qui apparaissent et errent dans le labyrinthe.
 keita59
General Information
Media
Additional information
Tips
Controls
ROMs/ISOs
Licence Creative Commons licensed under the terms of Creative Commons
Attribution-NonCommercial-ShareAlike 4.0 International

General credits : Hereafter, sources 'Creative Commons' of information and media providers.
Infos : Community ScreenScraper. Wikipedia . Gamefaqs . jeuxvideo . gametronik . gametdb . mobygames . Boxes Texture : Community ScreenScraper . Community The Cover Project . Community gbatemp . Community Hyperspin . Southtown-Homebrew . 2D / 3D Boxes : Community ScreenScraper . Community Hyperspin . Community Emumovies . gametdb . flyers.arcade-museum.com . videos : Community ScreenScraper . Community Emumovies Screenshots / Marquees : ScreenScraper . Progetto Snaps . musee des jeux video .