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H.a.t.e. - Hostile All Terrain Encounter
H.a.t.e. - Hostile All Terrain Encounter - ZX Spectrum - Ordinateur Sinclair
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H.a.t.e. - Hostile All Terrain Encounter
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Europe H.A.T.E : Hostile All Terrain Encounter
 zwabiksoki
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 bkg2k
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Number of Players
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0 - 1 (72125 Games)
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0 - Shoot'em Up / Diagonal (87 Games)
 zwabiksoki
0 - Shoot'em Up (8444 Games)
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Europe 1989
 zwabiksoki
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Anglais Hostile All-Terrain Encounters await in this shoot 'em up notable for it's unusual diagonal scroll, which is similar to Costa Panayi's previous Highway Encounter series. As nobody is qualified to take the enemy on, your task is to complete the 30 levels of training (the actual war could've been the basis for a sequel, although this never happened).

The levels alternate between controlling a Star Fighter plane and a Ground Assault Vehicle; the latter is faster but is confined to ground motion. The plane can move up and down to make dodging the simulated enemy fire easier. This generally comes at you in waves, although there are also ground installations.

Central to the game is to shoot at the cases of plasma crystals, and then fly over these so as to carry them to the end of the level. Dying loses you one of these crystals if you have at least one, or a life if you do not. Completing a level with at least 2 crystals is effectively a restart point as well, as when you die you are sent back to a level in which you collected at least 2.
Espagnol Hostile All-Terrain Encounters en un shooter que se destaca por su inusual desplazamiento diagonal, similar a la serie anterior Highway Encounter de Costa Panayi. Como nadie está calificado para enfrentarse al enemigo, tu tarea es completar los 30 niveles de entrenamiento (la guerra real podría haber sido la base para una secuela que nunca se hizo).

Los niveles alternan entre controlar un avión Star Fighter y un vehículo de asalto terrestre; este último es más rápido pero se limita al movimiento del suelo. El avión puede moverse hacia arriba y hacia abajo para esquivar más fácilmente el fuego enemigo. Lo fundamental del juego es disparar a las cajas de cristales de plasma y luego volar sobre ellas para llevarlas hasta el final del nivel. Al morir, pierdes uno de estos cristales si tienes al menos uno, o una vida si no los tienes. Completar un nivel con al menos 2 cristales genera un punto de reinicio, ya que cuando mueres eres enviado de regreso a un nivel en el que recolectaste al menos 2.
 jasoga
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