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PLATFORMS
GAMES
ROMS
COMPANIES GROUPS
Dragon
Dragon - Sharp X68000 - Ordinateur Sharp
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Game Name (internal ScreenScraper)
Information Proposed by
Dragon
Game name (by Region)
Regions Informations Proposed by
Monde Dragon
 bkg2k
Publisher
Information Proposed by
Log
 bkg2k
Developer
Information Proposed by
 RBpowertrains
Number of Players
Rating
Rating Categories
Genre(s)
Informations Proposed by
0 - Action (13732 Games)
 Terscreenator
0 - Casino (4721 Games)
Release date(s)
Regions Informations Proposed by
Monde 1989
 bkg2k
Japon 09/08/1989
 RBpowertrains
Synopsis
Synopsis
Languages Informations Proposed by
Anglais Dragon is an action-puzzle game with an Oriental theme, based on the Ballistic concept. A dragon, made of a chain of colored marbles is moving along a curved track towards a temple. You must shoot colored marbles from your cannon at the bottom of the screen (which can move left and right) to prevent the dragon from reaching the temple (if it does, you lose a life); when you shoot a marble into the dragon, it becomes a part of it (replacing the marble that was there before), and if at least three same-colored marbles are next to each other, they disappear, possibly also causing neighboring marble groups to vanish. As you keep destroying the marbles, a bar at the top of the screen slowly fills itself; once it is filled completely, the level is finished.

Power-ups, coins and bonuses fall occasionally from the destroyed marbles. Coins give you additional lives when you collect enough. Power-ups have a lot of various effects - slowing the dragon down, allowing you to shoot a destructive lightning beam, and more. Bonuses simply give you score.

By achieving some difficult feats (like completing several levels without losing a life) you earn trophies which you can later view in your trophy room.
 Terscreenator
Français Dragon est un jeu d'action et de réflexion à thème oriental, basé sur le concept de Ballistic. Un dragon, formé d'une chaîne de billes colorées, se déplace le long d'un parcours sinueux en direction d'un temple. Vous devez tirer des billes colorées depuis un canon situé en bas de l'écran (que vous pouvez déplacer vers la gauche ou la droite) pour empêcher le dragon d'atteindre le temple (s'il y parvient, vous perdez une vie) ; lorsqu'une bille tirée atteint le dragon, elle s'y intègre (en remplaçant la bille qui s'y trouvait), et si au moins trois billes de même couleur se retrouvent côte à côte, elles disparaissent, ce qui peut également entraîner la disparition de groupes de billes voisins. À mesure que vous détruisez les billes, une jauge située en haut de l'écran se remplit progressivement ; une fois celle-ci pleine, le niveau est terminé.
 Bourvilain
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Licence Creative Commons licensed under the terms of Creative Commons
Attribution-NonCommercial-ShareAlike 4.0 International

General credits : Hereafter, sources 'Creative Commons' of information and media providers.
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